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Why Was Prey (2017) So Forgettable? Extra Punctuation Yahtzee Croshaw

Why Was Prey (2017) So Forgettable? – Extra Punctuation

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This week on Extra Punctuation, Yahtzee discusses why the 2017 Prey video game from Arkane Studios was so forgettable.

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Extra Punctuation Transcript

I was chatting to my fellow game journalist chums recently and the topic of Prey came up. That’s Prey the 2017 game, not the 2006 game or the concept of a living entity being hunted or seized for food. And I wondered, just as I’ve wondered every time it’s come up and on one occasion while being directly and rather pointedly asked about it by one of its developers at E3 – what was wrong with that game? That’s not a rhetorical question, I’m genuinely not sure. I can’t think of much that was wrong with it. So why doesn’t anyone talk about it? Why does it seem to have had as much lasting cultural impact as, say, Nightmare on Elm Street 5: The Dream Child?


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Author
Image of Yahtzee Croshaw
Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.