Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Witchfire Early Access Information

Witchfire Reveals Early Access Information, Price, & More

After a lengthy development, dark fantasy shooter Witchfire will launch into early access on September 20, and the development team has provided some new information on what to expect. The details dropped in an FAQ post from developer The Astronauts, which covers the launch price, the expected length of the early access period, gameplay and content details, and much more.

Recommended Videos

To begin with, as previously announced, Witchfire will begin as an Epic Games Store exclusive, though the team plans to bring it to other PC platforms after around a year. It’s around that point, “maybe a couple of extra months more,” the game is expected to have its full launch, with consoles being considered but not confirmed as yet. The initial price will be $39.99, with that baseline used to determine regional pricing.

The post also reveals that the initial launch will feature two maps, each of which is roughly the same size as that of the team’s previous game, The Vanishing of Ethan Carter. In that game, the space felt enormous, but the faster pace and action focus of Witchfire will likely leave them seeming more manageable. The post also suggests seven weapons, but whether that’s the actual number or a hypothetical isn’t exactly clear, as it’s used as a point to compare the different expectations of something like Borderlands versus Doom Eternal.

It also covers off that the early access version will include several additional features:

  • accessibility options, such as key remapping and Enemy Visibility Boost
  • full controller support
  • a FOV slider
  • the ability to move the crosshairs
  • the ability to remove damage numbers
  • RPG elements including an inventory and character builds
  • interactivity between the different elemental damage types in the game

The team also plans to offer a roadmap for Witchfire with more information on what to expect as the early access period progresses, but that’s not available as yet. We’ll keep an eye out, though, so check back regularly for more.


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Damien Lawardorn
Damien Lawardorn
Editor and Contributor of The Escapist: Damien Lawardorn has been writing about video games since 2010, including a 1.5 year period as Editor-in-Chief of Only Single Player. He’s also an emerging fiction writer, with a Bachelor of Arts with Media & Writing and English majors. His coverage ranges from news to feature interviews to analysis of video games, literature, and sometimes wider industry trends and other media. His particular interest lies in narrative, so it should come as little surprise that his favorite genres include adventures and RPGs, though he’ll readily dabble in anything that sounds interesting.